Numerical Simulation of Spear Motion as Game Items

R R Muhima, .- and S Mardi, .- and M Hariadi, .- and I Puspitasari, .- (2017) Numerical Simulation of Spear Motion as Game Items. In: International Symposium on Nanoscience & Nanotechnology in Life Sciences 2017. IOP Publishing, Surabaya, Indonesia, pp. 1-10. ISBN 1445 (2020) 012028

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Game development in 3D is mostly done by characters, items and the environment. Game items such as character weapons modeled in 3D will be the attraction of a game. In this paper, spear motion as a game items is modeled in 3D. Nonlinear Equations Six Degrees of Freedom (6 DOF) are used for mathematical models of spear motion. The parameters studied in the motion model are: geometry, mass and aerodynamics. Spear aerodynamic parameters were analyzed using the Datcom method. Numerical simulation of mathematical models of spear motion with variations in the initial velocity of the throw and the direction of the throw. From the results of numerical simulation, the maximum range R = 131.7 m at the initial velocity V0 = 40 m/s, the direction of throw (angle θ0 = 35 deg, angle φ0 = 10 deg, ψ0 = 0 deg). And the maximum height Hmax = 12.18 m is achieved at the initial velocity V0 = 20 m/s, direction of throw (angle θ0 = 35 deg, angle φ0 = 40 deg, angle ψ0 = 0 deg).

Item Type: Book Section
Uncontrolled Keywords: spear motion, 6 DOF, aerodynamics, numerical simulation, 3D
Subjects: Q Science > Q Science (General)
Q Science > QA Mathematics
Q Science > QA Mathematics > QA76.575 Multimedia systems and Internet
Divisions: 08. Fakultas Sains dan Teknologi > Sistem Informasi
I Puspitasari, .-UNSPECIFIED
Depositing User: Mr Vega Andi Budiman
Date Deposited: 26 Jan 2022 00:31
Last Modified: 26 Jan 2022 00:31
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