THE CULTURAL ECONOMY F VIRTUAL KOREAN CELEBRTY IDUSTRY IN TWITTE: A FANDOM STUDY OF KOREAN CELEBRITY ROLEPLAYER IN INDONESIA

NADIA MAYA ARDIANI, 120912092 (2013) THE CULTURAL ECONOMY F VIRTUAL KOREAN CELEBRTY IDUSTRY IN TWITTE: A FANDOM STUDY OF KOREAN CELEBRITY ROLEPLAYER IN INDONESIA. Skripsi thesis, UNIVERSITAS AIRLANGGA.

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Abstract

Roleplay, is a fan activity in which a fan playsa role of their favorite celebrity sustainably in their everyday online life.

Item Type: Thesis (Skripsi)
Additional Information: KKB KK-2 FS.BE.44/13 Ard c
Uncontrolled Keywords: CULTURAL ECONOMY
Subjects: P Language and Literature > P Philology. Linguistics > P40 Sociolinguistics
P Language and Literature > P Philology. Linguistics > P87-96 Communication. Mass media
Divisions: 12. Fakultas Ilmu Budaya > Sastra Inggris
Creators:
CreatorsNIM
NADIA MAYA ARDIANI, 120912092UNSPECIFIED
Contributors:
ContributionNameNIDN / NIDK
Thesis advisorNurul Fitri Hapsari,, M. AUNSPECIFIED
Depositing User: prasetyo adi nugroho
Date Deposited: 04 Dec 2013 12:00
Last Modified: 29 Aug 2016 03:05
URI: http://repository.unair.ac.id/id/eprint/27333
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