Qurrota A’yunin, 121112066 (2016) The Portrayal of Hyperreality in Chef Film. Skripsi thesis, UNIVERSITAS AIRLANGGA.
|
Text (HALAMAN DEPAN)
HALAMAN DEPAN.pdf Download (1MB) | Preview |
|
Text (BAB 1)
10. BAB I - PENDAHULUAN.pdf Restricted to Registered users only Download (401kB) | Request a copy |
||
Text (BAB 2)
11. BAB II - KAJIAN PUSTAKA.pdf Restricted to Registered users only Download (387kB) | Request a copy |
||
Text (BAB 3)
12. BAB III - METODE PENELITIAN.pdf Restricted to Registered users only Download (488kB) | Request a copy |
||
Text (BAB 4)
13. BAB IV - ANALISIS.pdf Restricted to Registered users only Download (818kB) | Request a copy |
||
Text (BAB 5)
14. BAB V - KESIMPULAN.pdf Restricted to Registered users only Download (348kB) | Request a copy |
||
Text (DAFTAR PUSTAKA)
15. DAFTAR PUSTAKA.pdf Restricted to Registered users only Download (384kB) | Request a copy |
Abstract
Nowadays, the number of social media users has increased rapidly. Social media has attracted worldwide people’s attention because of its influence in persuading people to become its users and to believe any information produced by it. Ironically, at the same time, it makes people unable to differentiate the boundaries between the real and unreal world. This study aims to analyze the phenomenon of hyperreality and the impact of the social media use in Chef movie. This movie shows that the use of social media influences people’s perspective. The movie depicts Carl as the head chef of a restaurant in Los Angeles who loses his job over his tweet war with a blogger who criticizes his food. After losing his job, Carl opens a food truck business and tries to reclaim his success by promoting his menu in the Twitter. The writer uses qualitative method by applying the hyperreality theory by Jean Baudrillard together with the narrative and non-narrative aspects to analyze the movie. The result of this study shows that social media influences its users by giving both negative and positive impacts. The negative impact is led by Ramsey’s blog which makes Carl angry so they start a tweet war in Twitter. While the positive impact is shown when Carl could promote his business and become successful through social media. The writer also finds that people enjoy the hyperreality than the reality and the uses of social media is change by people’s existence.
Item Type: | Thesis (Skripsi) | ||||||
---|---|---|---|---|---|---|---|
Additional Information: | KKB KK-2 FS.BE.12/16 Ayu p | ||||||
Uncontrolled Keywords: | Social media, Hyperreality, Simulation, Simulacrum, and Postmodernism. | ||||||
Subjects: | P Language and Literature > PN Literature (General) > PN1993 Motion Pictures | ||||||
Divisions: | 12. Fakultas Ilmu Budaya > Sastra Inggris | ||||||
Creators: |
|
||||||
Contributors: |
|
||||||
Depositing User: | Guruh Haris Raputra, S.Sos., M.M. '- | ||||||
Date Deposited: | 22 Apr 2016 05:02 | ||||||
Last Modified: | 22 Apr 2016 05:02 | ||||||
URI: | http://repository.unair.ac.id/id/eprint/29757 | ||||||
Sosial Share: | |||||||
Actions (login required)
View Item |