Internet Gaming Disorder in an Adolescent during the Covid-19 Pandemic: a case report

Novi Agung Rahmawati, - and Yunias Setiawati, - and Gusti Ayu Indah Ardani, - and Ekachaeryanti Zain, - and Victor Pereira-Zanchez, - (2022) Internet Gaming Disorder in an Adolescent during the Covid-19 Pandemic: a case report. Pan Africa Medical Journal, 41 (224). pp. 1-5. ISSN 1937-8688

[img] Text (Peer Review)
C7-Peer Review.pdf

Download (1MB)
[img] Text (Bukti Korespondensi)
C7-Bukti Korespondensi.pdf

Download (2MB)
[img] Text (Similarity)

Download (1MB)
[img] Text (Artikel)

Download (820kB)
Official URL:


The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it.

Item Type: Article
Uncontrolled Keywords: Internet gaming disorder, adolescent, behavioral addiction, Covid-19, case report
Subjects: R Medicine > R Medicine (General)
R Medicine > RA Public aspects of medicine
Divisions: 01. Fakultas Kedokteran > Psikiatri Anak dan Remaja (Sub Spesialis)
Novi Agung Rahmawati, -UNSPECIFIED
Yunias Setiawati, -NIDN8837800016
Gusti Ayu Indah Ardani, -UNSPECIFIED
Ekachaeryanti Zain, -UNSPECIFIED
Victor Pereira-Zanchez, -UNSPECIFIED
Depositing User: arys fk
Date Deposited: 18 May 2022 08:42
Last Modified: 18 May 2022 08:42
Sosial Share:

Actions (login required)

View Item View Item